Saturday, December 3, 2011
Extra Credit- Museum of Moving Images
The Pre-Process of Animation
Over the past weekend I made my second trip to the Museum of Moving Images in Astoria, Queens. It was a very unique experience from two years ago, partly because during my first trip the museum was under construction and partly because I have learned a great deal since my first time. I remembered many of the exhibits, enough so that I was able to notice the addition of prosthetic legs used to illustrate a bruised and mangled up Winona Ryder in Black Swan and choice costume pieces from Mildred Place.
Regardless of those additions, what really drew my attention was the timely Jim Henson exhibit, simultaneously promoting decades of genius work and the new Muppets movie. The Henson exhibit gave viewers a remarkable look into his thought process as he created pop culture icons such as Kermit, Miss Piggy, and even Big Bird. It was organized so that viewers could go from room to room viewing storyboarding techniques, rough character development sketches, and even some avant-garde films. Going through the Henson exhibit, I was reminded me a lot of the recent Tim Burton display at the MoMa, both fantastic visionaries from the film and animation community.
With the final project, I have had to try my part and follow the traditional pre-animation process of abstract, character development, story boarding, and all other parts of pre-planning that would make my life easier when it came down to creating original work. Therefore, I really found value in looking through an esteemed artist as he followed the same steps I was taught in class.
Henson’s story boards were not always detailed but always concise in portraying key action and expression in a piece. Sometimes he would use a lot of color to show each character and other times it would be a brief and seemingly rushed doodle. Still, I was able to really understand the plot and structure of the story by his drawings.
It was interesting to see how Henson’s rough sketches and doodles of inspiration were interpreted to great puppets and elaborate scenes. One sketch on display was of rows and rows of uneven arches inside of boxes, with the outline of a character placed inside each arch. Upon first look, I had no idea what that could be for. Then next to it, I was able to see the final product, a brilliant set design of windows evenly aligned that enabled the Muppets to peak their heads through the ornate arches. It was with these transformative designs that made Henson a true visionary.
I was surprised to find that Henson delved into experimental movie making. There was one video entitled “Time Piece” that showed the effects on keeping time. It was his go at unorthodox editing; it looked like pieces of plotline streamed together in a collaged sequence.
My second trip to the Museum of Moving Images was very different from my first. I was lucky to have been able to see the season exhibit of Jim Henson that was very relevant to the course as well as take a second look at artifacts overlooked the first time.
Week 12
I am not too familiar with Yo Gabba Gabba, a childrens show that gained popularity after my acceptable age to enjoy such shows passed. Nonetheless, the flash content used to create the webpage was very extensive. The games and videos are all linked through one flash page, creating in my case fast load time. The animations used to carry users from page to page were looped but still compelling while I wait. While playing the mini golf game, I noticed a major use of masking as well as buttons. Also whenever the ball would hit a wall there was a sound, and visual linked. Similar to what we were learning in class about on-click commands.
Sunday, November 20, 2011
Week 11
Lotte Reiniger was an extremely detailed oriented silhouette animator, using stop motion animation to capture her animated movie shorts. Just watching her with a pair of scissors was unexpectedly fascinating, she shows her years of experience cutting out an intricate character in about ten seconds. Her style of character development reminds me greatly of our work in class putting together the skeleton piece by piece. The way the pieces of her character were hinged together also reminded of the bone tool in flash. Her type of animation relies only on silhouettes, therefore impossible to show character emotions and facial features. Her expression is shown through body movement and interaction with surroundings.
The Art of Lotte Reiniger (1953-1971) by baraqueafritz
The Art of Lotte Reiniger (1953-1971) by baraqueafritz
Week 10
It's OK Michael
It is a simplistic rotoscoped animation that shows the relationship between the narrator and a homophobic bully Michael, that is revealed to be gay. The animation does not show facial expressions and relies heavily on dialogue and metaphors. The growing red ink coming from the side of the screen could illustrate many things and in that sense is very effective. The audience could believe that the red is the narrator being beat up or Michael releasing his anger and frustration at being a gay teen. The note paper background could show school boy innocence and also expression. Paper is used for writing down words, words are used for expression, therefore it using the paper as a background could be an artistic choice of expressing oneself.
It is a simplistic rotoscoped animation that shows the relationship between the narrator and a homophobic bully Michael, that is revealed to be gay. The animation does not show facial expressions and relies heavily on dialogue and metaphors. The growing red ink coming from the side of the screen could illustrate many things and in that sense is very effective. The audience could believe that the red is the narrator being beat up or Michael releasing his anger and frustration at being a gay teen. The note paper background could show school boy innocence and also expression. Paper is used for writing down words, words are used for expression, therefore it using the paper as a background could be an artistic choice of expressing oneself.
Sunday, November 13, 2011
Week 9
Surgat by Dusan Vukotic is a fascinating piece mainly because it has such an experimental vibe. It incorporates character animation. Since there is only music and no voice-work, the key to understanding expressions among the characters is through hand and facial gestures. Everything created in the world is simple shapes. Vukotic creates a world filled with balloon type objects and leaves the audience guessing what is real and what is just filled with air. The entire piece I assumed the triangular main character was real and the world was his creation, but that was dispelled within the last few seconds as he too explodes. The piece is very clever and funny, something as simple as shutting a dead fish's eyes had me laughing. I believe that this experimental animation was very well done.
Sunday, November 6, 2011
Week 8
Imperial Silence: Los ABCs
An eerie animation chronicling deaths and misadventures through upbeat song. All of the characters were skeletons, giving the image of death returning to share last moments. The animators use simple, little detailed features for the cartoons: big eyes, teeth and slits for nose. The animation has minimal movements with a primary focus on the clothes of the characters and the background. There is no use of walk-cycles or wheel movement in cars. Characters and trucks glide across the screen. Despite this lack of detail, the animation still works because the primary focus is not on how the characters are moving but what they are wearing and where they are. Besides, each segment is so short that there is not need to be entirely detailed to still get the message of each section.
An eerie animation chronicling deaths and misadventures through upbeat song. All of the characters were skeletons, giving the image of death returning to share last moments. The animators use simple, little detailed features for the cartoons: big eyes, teeth and slits for nose. The animation has minimal movements with a primary focus on the clothes of the characters and the background. There is no use of walk-cycles or wheel movement in cars. Characters and trucks glide across the screen. Despite this lack of detail, the animation still works because the primary focus is not on how the characters are moving but what they are wearing and where they are. Besides, each segment is so short that there is not need to be entirely detailed to still get the message of each section.
Week 7
I Met the Walrus is a pretty fantastic example of experimental animation. There are instances of kinetic typography, rotoscoping, original design, and it even appears as if there is some live-action video as well. There are also tons of instances of a vector mask throughout the piece: to reveal a sidewalk, to show a building, to illustrate a flowery design and much more. One example of the shape tween used appears at 4:10 to shift each country into another.
The interview comes alive in a way that is only capable through animation. Every word is animation in a cohesive way, each part is connected and leads into the other.
The interview comes alive in a way that is only capable through animation. Every word is animation in a cohesive way, each part is connected and leads into the other.
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